<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Actor on Nebula</title><link>https://tech-blog-4ak.pages.dev/tags/actor/</link><description>Recent content in Actor on Nebula</description><generator>Hugo</generator><language>en</language><lastBuildDate>Tue, 01 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://tech-blog-4ak.pages.dev/tags/actor/index.xml" rel="self" type="application/rss+xml"/><item><title>Go Actor 模式最佳实践</title><link>https://tech-blog-4ak.pages.dev/posts/golang/actor-best-practices/</link><pubDate>Tue, 01 Sep 2026 00:00:00 +0000</pubDate><guid>https://tech-blog-4ak.pages.dev/posts/golang/actor-best-practices/</guid><description>介绍 Actor 模式在游戏服务器中的设计，以及角色状态管理、消息通信和并发控制。</description></item></channel></rss>